Do you want to make yourself a pretty custom coat, but are confused on where to start? Do you have no experience whatsoever in making things for Second Life? You’re not alone, so read on.
- First, you’ll need an image editing program like Gimp (free) or Photoshop (not free). Don’t worry about learning Blender — you don’t need it for textures (it’s more for creating mesh).
- Second, make sure you have the most recent version of your horse. I didn’t (I had the Clydesdale version 1.1 instead of 1.1b), and had a bunch of issues with the eyelid textures before realizing I needed a redelivery. Simply unpacking a new horse from your current version won’t work.
- Next, when you buy a Water Horse Bento Riding Horse, it comes with 2 items that are vital to understanding how texturing works. In the options folder, you’ll see UV maps & a texture applier example. Rez both of these and extract the contents to your inventory.
- See this article on Local Textures (thanks to Aywren for pointing it out). This is a way to see how your texture looks in-world without paying $10L per upload, and understanding how an image looks in 2D vs. 3D. As a bonus, the texture automatically updates when you save it, as long as the filename is the same!
- One caveat: it will only be visible during your current session. If you crash or log out, you’ll need to repeat the steps. Other avatars will see a blank grey horse.
- This functionality negates needing access to the Beta Grid.
Ready for more? Part 1 is now live!