Tutorials

Prerequisites for Creating Your First Water Horse Texture

Do you want to make yourself a pretty custom coat, but are confused on where to start? Do you have no experience whatsoever in making things for Second Life? You’re not alone, so read on.

  1. First, you’ll need an image editing program like Gimp (free) or Photoshop (not free). Don’t worry about learning Blender — you don’t need it for textures (it’s more for creating mesh).
  2. Second, make sure you have the most recent version of your horse. I didn’t (I had the Clydesdale version 1.1 instead of 1.1b), and had a bunch of issues with the eyelid textures before realizing I needed a redelivery. Simply unpacking a new horse from your current version won’t work.
  3. Next, when you buy a Water Horse Bento Riding Horse, it comes with 2 items that are vital to understanding how texturing works. In the options folder, you’ll see UV maps & a texture applier example. Rez both of these and extract the contents to your inventory.
    options-folder
  4. See this article on Local Textures (thanks to Aywren for pointing it out). This is a way to see how your texture looks in-world without paying $10L per upload, and understanding how an image looks in 2D vs. 3D. As a bonus, the texture automatically updates when you save it, as long as the filename is the same!
    • One caveat: it will only be visible during your current session. If you crash or log out, you’ll need to repeat the steps. Other avatars will see a blank grey horse.
    • This functionality negates needing access to the Beta Grid.

Ready for more? Part 1 is now live!

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