Second Life

New Satellite Store

I wasn’t planning to do this, but when Jinx announced the opening of the ground level of her sim yesterday, I saw she had a bunch of market stores available — so I grabbed the first one! The shop size & prim limit is smaller, so it will only feature the essentials … but I’ve always been a fan of Jinx’s products, so I’m happy to share a tiny piece of her land 🙂

I promise, this will be the last of the store/moving-related posts for a while haha.

Second Life

Lunistice (Main Store) Has Moved!

As I hinted in my last post, I’ve decided to move my mainland shop as well — to the sim I share with my partner! We weren’t using the ground level that much, so it made sense to put one of the empty areas to use. In addition to not having to deal with lag or questionable neighborhood builds, I’ll have more prims to experiment with, and will save a few Lindens each month if I can sell the mainland. I also bought a new house that required less hackery to turn into a store. It better fits within the landscape, includes lots of windows to look out over the waterfall and other scenery, and has room to grow.

I need to add the finishing touches to the store this weekend, attempt to update all of my product boxes/landmarks, and then I will gradually add more landscaping and park features. I think this time I’ll have a mix of forest and beach areas, and will incorporate all of the “attractions” from my mainland (zip lines, butterfly cave, gaming treehouse, balloon bridge, etc.).

Fingers crossed this is Lunistice’s last move!

Second Life

Lunistice Has Moved!

As of last night, my Water Horse shop is now in a more central location in the WH Mall (next to The Flying Pony)! While I did enjoy my previous green shop, it felt a little lonely and detached from the rest of the sim and shop owners. The only downside is I have less prims, but I made it work — and I can always buy additional prims if needed.

I also like the design of the storefront a bit more. The doorframe is wider, there are no stairs, and the little cutout area in the back wall is a perfect place for my group gift, Midnight Madness board, etc.

While this move was relatively easy … I’m now toying with the idea of moving my main store as well (because I don’t want to update the landmarks in 70ish product boxes in 3 different areas twice). The land itself is fine, aside from the weird square I don’t own … but my neighbors have decided to build some ugly things. Namely super high apartment complexes with bright orange lines connecting them. I knew this might happen, but this is after them specifically telling me they would “landscape” to better my view.

Plus, if I move to the sim I already own with my partner, I won’t have to worry about lag, stone ground texture, or terraforming limits. And I could expand my park area to cover a bigger area. Decisions, decisions …

Second Life

Expanded Mainland Shop

After essentially doubling the size of my mainland parcel and working on it over the past few weeks, it’s now (mostly) finished! The shop itself has remained the same, but I’ve spent a lot of time creating the park. I was going for a mix of nature, fantasy, relaxation, and fun. My favorite area is the butterfly cave, which I found at Love — it was something I hadn’t seen in SL before!

Another favorite is the zip line system, which is from exploring the shopping area at SL15B. At first I passed on it, but then realized it would be the perfect way to travel between the treehouse, sky islands, and pond above the butterfly cave. An unexpected bonus of being a premium member is I’m able to get in to the shopping sims at SL15B with no problem. I thought it was that way for everyone, but last weekend I tried to show my non-premium partner what was there, and he was plagued with “this location is full” messages. I’m hoping it will be more accessible closer to the end tomorrow though.

I also added a balloon bridge, treehouse with board games (that you can actually play), marshmallow roasting, sky islands with yoga poses, unicorn hideaway, and finally retextured the ground with LandMap. While the ground looks a million times better, the annoying square of land issue is still there. Just have to build around it and deal with it.

I discovered some new content creators during this process as well — Love, HPMD, Cube Republic, 3D Trees, We’re Closed, Lore, Goose, What Next — to add to my staples of Trompe Loeil and Studio Skye. Plus, I learned how to duplicate existing rezzed items (instead of rezzing a new copy), and that has been the best thing ever!