The Water Horse Summer Creator Faire is now open! Over the past couple weeks I’ve created 3 new products for all Water Horse breeds. The first is an ocean-inspired complete texture set called Sea Horse:
This set includes 4 pieces: Great Waves body coat, Sandy Shores pattern/tattoo with hooves, Ocean Breeze mane & tail, and Ocean Breeze feathers. These can be bought individually or as a package, and are perfect for riding on the beach!
The second and third products are leather-inspired body coats, with delicate lace patterns/tattoos that can be turned on or off:
I’ve also added my Watermelon coat as a free gift in my booth, plus a customer loyalty discount for all in-world purchases (something I appreciate when shopping myself). Once a spending threshold has been reached, you receive a permanent discount 🙂
Added a brand new pattern, Birthday Sprinkles, to the Midnight Madness board this week! July is my RL birthday month, and had the idea to do something fun like this for it 🙂 Not sure how long I’ll keep it up, but at least until the end of the month.
I’ve also accepted an invitation to be a vendor in a fundraiser for Second Chances Equine Rescue. They’re a non-profit in Georgia that rehabilitates for adoption & provides sanctuary for horses. One of their volunteers is coordinating the event, which will be held at Elysion on the weekend of August 25 – 26. 100% of the sales will go to help the horses, and I’m excited to participate and see what everyone else creates!
Yesterday, I finished Blaze, a new fiery pattern that includes leg, hoof, and unicorn tail textures! It came about after I discovered how to make realistic fire while working on another coat — and can’t say no to that 🙂
Then today, I finished Kaleidoscope, which is my first coat with a colored/iridescent specular layer (instead of a monochrome one). I was inspired after noticing the same effect on a mesh unicorn figurine — it had a regular base design, and then a completely different design that only appeared where the light hit it. I wondered if I could do a similar thing with Water Horse, so started messing around with layer effects. It took me a while to get the right intensity, plus design the base coat in a way that still looked good on its own (for those using lower graphics settings). I definitely like the end result!
After a busy week in RL, I’ve created the Starry Pattern by request — designed to match my Starry Tail for the Unicorn! The pattern, of course, is not limited to just the unicorn and will fit all Water Horse breeds.
I ran into some weird texture issues while creating this though. The body & tail patterns used a very similar design, and the body was perfectly fine — but the tail showed up with hard, rough edges in-world. It was as if gradients or opacity were turned off … but as soon as I added more color information to the file, everything looked normal again. I tried relogging, unpacking a new horse, and also getting a redelivery, but to no avail. I eventually just made the tail work, and matched the body to it.
Side note: I wish Water Horse creators were notified when updates are released. I had version 0.7 of the unicorn, but when I received my redelivery the version jumped up to 1.0. The changelog even said a tail tattoo bug was fixed, but it didn’t help with whatever issue I was experiencing ¯\_(ツ)_/¯
Right before the release date of the Water Horse Unicorn was announced, I finished a new pattern! Called Raindrops, it was inspired by the constant rain I’ve had for the past week in RL (and a few occasions of getting drenched). It wasn’t easy to make the raindrops realistic, and I went back and forth between different sizes — too large and they looked funny, too small and they just looked like dots. They still vary depending on the lightness of the base coat, but I think this is a happy medium!
I also had some issues with the textures not showing up correctly (i.e. transparency not working or the colors appearing jagged), but as soon as I unpacked a new horse things showed up fine again. With patterns I tend to change the base coat more often to make sure the overlay looks good, so maybe that affected something? ¯\_(ツ)_/¯
That being said, mark your calendars — the new unicorn is being released grid-wide on Saturday, May 26th at 2 pm SLT!